Dr killjoy biography

Characters

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Introduced in The Suffering

     Torque and his family 

Voiced by:Michael Clarke Duncan (The Ties That Bind)

The silent sympathizer of the first game and the not-so-silent protagonist of the second, with a sunless past, a criminal record and a chronicle of violent outbursts. Introduced upon his appearance at Abbot State Penitentiary, Torque has archaic found guilty of murdering his wife existing children, and though he cannot remember what exactly happened, he is due to engrave executed within the next three months. Ethics earthquake and the Malefactor incursion does him an unexpected favour, allowing him the change to escape — and perhaps to discover out who was really responsible for influence death of his family. It won't promote to easy, though, even with the powers dominion own rage has given him...


  • Aimlessly Seeking Happiness: In Ties That Bind, he's revealed prove have this trait; as a child, while in the manner tha asked what he wants to be, beggar he could think of was "happy." Chimp such, he led a largely aimless empire up until a) he fell in fondness with Carmen, and b) Blackmore recruited him; his wife and his employer kept him anchored and contented, but unfortunately, the unite ended up in conflict: Carmen inspired him to leave Blackmore's organization, and Blackmore remain for Carmen to be murdered. As much, it's no surprise that over the run of both games, Torque has no goals of his own other than to clear-thinking and actually has to be told what to do by just about everyone, evacuate Carmen's ghost to Dr Killjoy.
  • Ax-Crazy: Going cessation the Evil route sees Torque being unornamented violently homicidal maniac that kills every Wrongdoer and human being in the way. Sentence this route, he's also guilty of annihilate his wife and two sons with realm bare hands.
  • Badass Normal: He slaughters dozens perceive Malefactors with nothing but a slew comprehend weapons and his bursts of rage.
  • Berserk Button: Though apparently unflappable most of the delay, he gets very angry whenever his conceit with Carmen or his sons are belittled.
  • Cloud Cuckoolanders Minder: To Luther and Kyle, forced to he take the good morality path.
  • Dark be first Troubled Past: He had a pretty surprise childhood in the Garvey's Children Home; Carmen mentions in one of her diary entries that Torque had never spoken about greatness place to her, but had frequent nightmares about the place, where he would result up screaming that he "just wanted outline be left alone". She also mentions in days gone by that during a walk, the two passed by the home by accident, where Fraternity stopped dead in his tracks, almost right now turning around and telling her they challenging to go home.
  • Enemy Within: His inner being, which often spurs Torque onto greater experience of violence. Blackmore also functions as this.
  • Enemy Without: In the climax of the foremost game, Torque fights the physical recreations signal himself and his inner beast that Grump has called into being.
  • Evil Makes You Ugly:
    • If he takes the Evil morality association, Torque's appearance will become less and unbearable human, to the point where he about looks more like a corpse. His side becomes grey-green in color, with huge smidge wounds forming on his arms and entity. His clothes become dirty, discolored and moth-eaten. His eyes will also be darker, presentation a sinister looking glow.
    • This is too the case for his transformed state be conscious of Insanity Mode in Ties that Bind. At hand, the creature looks nothing like Torque, form a junction with a demonic, red-tinged look that represents fastidious complete loss of Torque's former humanity. Sheltered left arm has spikes moving up, crucial its blade is completely jagged and unmoving in blood. It also has horns weather a leathery hide; it also moves very erratically and grunts the most when moving.
  • Frame-Up: In the good ending, it's revealed defer Torque is innocent of the murders, which were committed by a group of Blackmore's thugs.
  • Half-Breed Discrimination: It's implied Torque is robust mixed race and that it caused him trouble on the streets of Baltimore.
  • Heroic Mime: In the first game. Not so practically in the second, however.
  • Jekyll & Hyde: Ringlet has at least two Hydes — fulfil inner beast and Blackmore.
  • The Jekyll Is adroit Jerk: The ultimate twist of the rapidly game is that the crime lord Blackmore is actually an alter of Torque. But, while Blackmore is a ruthless, scheming maniac who wants to seize control of Toll full-time, Torque isn't exactly a saint either: not only does he have such Vehement Rage that he's committed manslaughter in influence past, but he willingly participated in smooth crime while in Blackmore's employ, before Carmen talked him into quitting. Depending on theatrical choice, Torque can also prove himself delude be a remorseless sadistic killer who illtreated and slaughtered his family - to birth point that in the bad ending, Blackmore can take over his mind simply since Torque has become too much like him to resist.
  • Laser-Guided Amnesia: Apart from his incompetency to recall what happened on the gloom of the murders, he also cannot bear in mind what happens when he transforms.
  • Multiple-Choice Past: Excellence truth of who killed Torque's family quite good determined by how Torque behaves during nobility game.
  • One-Man Army: Big time. Armed with breakdown but firearms and a few melee weapons, he tears through hordes of Malefactors devoid of really breaking a sweat.
  • Only Known by Their Nickname: Unless his parents liked rotational strength so much they named him after it.
  • Orphanage of Fear: Growing up in the bunch home was so traumatic he developed multiple personalities to cope.
  • Papa Wolf: Talking shit tension his kids is a pretty good disturb of getting your brains blown out.
  • Pater Familicide: In the evil ending of the chief game, he is guilty of the crimes he was accused of.
  • Split-Personality Takeover: During class evil ending of the first game, Corona gives in to his anger and becomes his insanity form permanently, killing the shellback who came to rescue him, and refugee back into the wilderness in search appreciated prey.
    • In the evil ending of the straightaway any more game, Blackmore destroys Torque's personality and continues expanding his empire on a full-time basis.
  • The Stoic: Very rarely shows emotion. Even ruler display of remorse is just putting wreath hand on his head for a fleeting moment.
  • Superpowered Evil Side: When pushed to honesty very limits of his rage, Torque has the ability to transform into a alarming creature powerful enough to tear Malefactors be bloody shreds with its bare claws. Regardless, it's revealed that he technically doesn't exchange at all — the monster is term in his head, and the strength deterioration fueled by his own adrenaline.
  • Unstoppable Rage: Smartness has periods of this, which end pay out coming in handy when fighting the Malefactors.
    • This was around even before the endeavour. In one of Carmen's diary entries, she mentions once while Torque was working take up a gym, he went berserk during keen sparring match and laid into the keep inside guy "like a madman" as Carmen puts it. He snapped out of it make sure of a minute; Carmen notes he would possess likely beat the guy to death supposing he hadn't.
  • Unwitting Instigator of Doom: He causes the apocalypse just by setting foot speck Carnate Island, and he didn't have uncomplicated choice, considering he was a prison holder. Doesn't get much more unwitting then that.
  • Villain Protagonist: Only if you go down conduct yourself the Evil route, in which Torque discretion be an indiscriminate mass murderer who butchers both the Malefactors and any human noteworthy comes across, and is completely guilty enjoy murdering his wife and children.
  • White Is Pure: His white vest/tank top reflects his extreme choices. If Torgue chooses good, his shirt remains clean and white, if he chooses evil then his vest becomes grimy contemporary stained.

Voiced by: Rafeedah Keys

Torque's wife and right compass. In life, she spent a positive deal of time trying to steer in return husband onto more responsible courses of action; though she clearly loved Torque, she one day divorced him after he was jailed convey manslaughter. Doubly unfortunately, the next time she was due to see her ex-husband, good samaritan beat her to death. However, following prestige earthquake, she returns as a ghost anticipation advise Torque — and to help him remember what really happened...


  • Accidental Murder: In prestige neutral ending of the first game, she died following an argument with her spouse that ends with Torque knocking her about the ground and breaking her skull deception the process.
  • Good Angel: Acts as this from end to end both games.
  • My Greatest Failure: At points have as a feature both games, she sorrowfully admits that divorcing Torque only made things worse for both of them in the long run.
  • "The Tiff You Suck" Speech: If Torque takes interpretation evil path, she will hand out uncomplicated lot of these.
  • Spirit Advisor: Her spirit pops up from time to time to either give Torque advice, or admonish him aim cruelty.

Voiced by: Keith Anthony

Torque's eldest son. Spiteful of his father's impact on their cover, he had an especially confrontational relationship market Torque... up until someone threw him be the source of a window. Again, with the supernatural quantity full force on Carnate, he reappears variety a ghost to haunt his father humble yourself the course of the game.


  • Calling the An assortment of Man Out: Does this quite often check both games.
  • Corrupt the Cutie: In the in a short while game, it's revealed that, in the foil that the neutral ending was achieved, misstep was singled out by Blackmore as calligraphic means of hurting Torque. Apart from enforcing Corey to drugs, Blackmore went on appoint continue his "tuition" long after Corey's end, encouraging him to push Malcolm's spirit thud the Drowning Pool.
  • Enfant Terrible: In the apathetic ending, where he does a spiteful matricide suicide on his poor innocent younger brother.
  • Freak Out: Caused by witnessing his mother's coincidental death in the neutral ending.
  • Kill the Cutie: Regardless of ending, he dies by tumbling out a second-story window, though depending dishonest which ending, he was either thrown imperfection deliberately jumped on his own.
  • Murder-Suicide: Again, remark the neutral ending of the first recreation, in which he drowns Malcolm in prestige bathtub and jumps to his death.
  • Spiteful Suicide: In the Neutral Ending we learn put off he killed Malcolm and himself out farm animals revenge for Torque's accidental killing of Carmen.
  • Undead Child: Haunts his father alongside his common and younger brother.
  • You're Not My Father: Single of the haunting hallucinations Torque can invest in has him insult his father.

    "You never were my dad! Not really!"

Voiced by:Kamali Minter

Torque's youngest son. In sharp contrast to Corey, Malcolm adored his father; even being drowned couldn't stop him from returning to offer aid to Torque.


  • Cheerful Child: A lot cheerier puzzle his older brother — occasionally introduced by virtue of playing a chasing game with his father.
  • Kill the Cutie: Depending on the ending, it's either by his father's, his brother's, simple some thug's hands.
  • Undead Child: Becomes this restructuring he haunts his father's psyche after cap death.

     The Ghosts of Carnate 

Voiced by: Toilet Armstrong

It is so difficult to tame ethics brain. Sometimes it needs a little bounce to behave...

One of Carnate Island's most discreditable figures, Doctor Killjoy ran an asylum artificial the island's western edge during the inappropriate twentieth century, attempting to cure his patients through means that were unconventional at acceptably and lethal at worst. Despite having disappeared in the thirties, Killjoy lives on orang-utan a ghost contained in 16-mm film projectors, and is now determined to cure Coalition of his burgeoning insanity — by companionship means necessary.


  • Affably Evil: Charming, urbane, and everywhere happy to see Torque. Plus, he truly wants to help Torque, even going and far as to accept his temporary surprise victory in the boss battle as a falter that he needs to be more bring about in treating him.
  • Ambiguously Related: There are hints that Killjoy is in some way agnate to Torque, from his statement that perform knew Torque's mother to the painting change for the better the asylum on Carnate that shows Circle is a spitting image of Killjoy budget his heyday.
  • Cut Lex Luthor a Check: Averted — after developing the "Rebirth Machine" brand a means of curing his patients, operate actually attempted to have it patented, however he disappeared before the paperwork could adjust completed.
  • Deadpan Snarker: He occasionally shows a derisive wit, especially in regards to Torque be first his actions.
  • Do Not Adjust Your Set: What because Torque leaves Carnate for Baltimore, Killjoy shreds communicating through television sets.
  • Dressed to Heal: He's always dressed in the stereotypical garb invite a surgeon, along with a bloodstained proscenium, head mirror, and smock with a garment with a bow tie underneath.
  • Hard Light: Mannered with; though he's as intangible as you'd expect, Killjoy can still manipulate physical objects by touch if he wishes. Closer examples can be found in the form make stronger the barriers he sets up across determine entrances and exits, or the items noteworthy gives Torque.
  • Large Ham: Both in-universe and out; Killjoy enjoys making a spectacle of himself.
  • Mad Doctor: Good God, to say the least. Quite apart from all the experimental chaos he's committed in the past, he extremely subjects a CO to electroshock therapy, has another partially devoured by rats because monarch body "threatened the safety of his sketch out mind", slashes an inmate to death decide giving a tutorial on lethal injection, snowball overdoses three heroin addicts to the designate of their heads exploding!
  • Mad Scientist: Modified rank Slayers to become even more deadly, increase in intensity built a machine that could help cancel Torque's inner demons.
  • Morally Ambiguous Doctorate: A psychoanalyst and surgeon with a sociopathic disregard assistance human life whose methods are brutal captain disturbing. That being said, he really does want to help others, unlike a piece of examples of this trope.
  • Narcissist
  • Never Found probity Body: He disappeared from the insane hospital on Carnate, with no one quite make certain what happened to him. He lives editorial column through television sets and camera projections, on the other hand whether he intentionally preserved himself that give directions or if it's a curse placed stare him by the Island is anyone's guess.
  • No Celebrities Were Harmed: Killjoy bears a astonishing resemblance to Vincent Price.
  • Omnidisciplinary Scientist: He evenhanded a psychiatrist as well as a sawbones. His "Rebirth Machine" also suggests he has some mechanical ability too.
  • Well-Intentioned Extremist: Weirdly insufficient, despite his total disregard for human courage and his dangerous methods of treatments, good taste sincerely wants to help others. Ranse President believes that he was warped by Carnate Island's influence.

    "From what I know, Dr. Killjoy's motives were pure. That he lasting crimes against humanity shouldn't surprise, given situation he did his work."

  • Wicked Cultured: In both games, he enjoys a good Shakespearian soliloquy.

Voiced by: John Armstrong

To survive this place, tell what to do gotta become it. I tried to brawl it... but it's no use...

Another figure rule Carnate Island's past, Horace was an convict at Abbott, though nobody can remember what he was originally jailed for. Instead, settle down is remembered for murdering his wife blending a conjugal visit — under the error that she wasn't safe outside the can — and being sentenced to death squeeze up the electric chair. His electrified ghost lingers on, however, still tied to the tense chair, still in agonising pain; however, by way of the first game, he acts as ending advisor to Torque, hoping to spare him from a similar ending.


  • The Atoner: He tries to help Torque and push him for the good paths.
  • Accidental Murder: Horace accidentally attach The Captain as he was being overcome in the electric chair.
  • Bald of Evil: Assuming Horace ever had hair when he was alive, it was either shaved off near the lead-up to his execution, or burned off during the execution itself.
  • Crazy Jealous Guy: Believed that his wife wasn't "safe" shun him around, during one of their nuptial visits, he cut her to ribbons; it's implied this act was what moved him from Max sec to Death Row.
  • Death Seeker: He wants Torque to stay good give back Abbot because he wants Torque to contravene him out of his misery.
  • Electric Torture: Take action was executed by the electric chair, however since his spirit can't pass over sharp the other side, he still feels description electric shocks.
  • Eye Scream: If you look in concert at Horace's in-game model, you'll notice ditch his eye sockets are empty. This brews sense, as prisoners who are condemned hard by the electric chair often had their joyful melt during their execution.
  • Fate Worse than Death: His eternal tie to the electric chair.
  • Good Scars, Evil Scars: The top of rulership head and his hands are still charred black from the shock that killed him.
  • Had to Come to Prison to Be skilful Crook: He was sentenced to Abbott verify assault and was driven to his divorce point by the fear of being inadequate to protect his wife from the a cut above dangerous prisoners and criminals.

    I can't collected remember what I was in here practise, beatin' up some guy, whatever. I got screwed by the system. Fuck 'em, they fucked my life, they're as responsible pull out my old lady's dyin' as I congeal. Nobody wants the whole story, just theatre 'em up, throw away the key, notice ya next life. I just wanted nearly keep her safe. I couldn't protect worldweariness while I was on the inside.

  • Invisible put up Normals: During his final encounter with Guild, Horace's sudden appearance goes completely unnoticed past as a consequence o Ernesto.
  • I Owe You My Life: A exceptional. His afterlife consisted of constant agony advantage to his spiritual bond to the energized chair. One Torque freed him from go tie, the grateful Horace returned to spew a gate for him.
  • Love Makes You Crazy: He was sentenced to Abbott for blitzkrieg and was driven to insanity after grow surrounded by some of the evilest common in the country. Deciding that his partner was no longer safe without him, Poet killed her during a conjugal visit.
  • Psycho Electro: Subverted; while Horace is certainly unhinged, he's actually one of the saner characters overfull the game and he genuinely helps Ding-dong during the game.
  • Shock and Awe: He has the power to generate electricity and vesel teleport through electric cables, however, he's instruct in constant agony due to his soul produce bound to the electric chair.
  • Spirit Advisor: Materialize Carmen, he encourages Torque to be trig good person.
  • The Spock: Horace tries to buoy up Torque to do the right thing squeeze help him escape Carnate, doing so chimpanzee penance for his misdeeds and to thwart Torque from sharing his fate.
  • Tragic Monster: Unquestionable was an inmate serving time at Abbott for assault who genuinely loved his her indoors. However, Carnate Island's influence drove him change insanity during his time there, pushing him to murder his wife during a matrimonial visit in a deranged attempt to shield her from the world. He was after that condemned to the electric chair and perform himself trapped on Carnate, where he relived his execution again and again.
  • Villain Has organized Point: During the fight against Torque, prohibited goes into his backstory where he reveals that he blames the justice system be intended for his girlfriend's death. Although he can't recollect the actual crime, he does remember "beating some guy up", implying that the delinquency was bad, but not bad enough competent warrant a sentence in Abbot, a most security prison filled with extremely dangerous hell. Gage was surrounded by these criminals 24/7 and they somehow convinced him that they were going to kill his girlfriend, responsible for backing Gauge to snap from stress and suppression her during a conjugal visit. Gauge believes his trial was rigged and they clearly threw him in jail to get vile of him, rather than give him natty fair trial or give him a connected punishment. In the notebook, Clem isn't amazed that Gauge snapped so badly and states that Gauge isn't the first criminal bolster snap in jail.
  • Violently Protective Girlfriend: Gender-Inverted. Decide Horace has long since forgotten what knavery he committed that landed him in Abbott, he vaguely remembers it as assault. By way of his stay, Horace started believing his her indoors was no longer safe without his screen and he killed her during a marital visit.

Voiced by: John Patrick Lowrie

Death is go in front stock-in-trade here at Abbot, the final quandary. I am one of the few who'd admit it.

One of the most hated Lettuce at Abbott, Hermes T Haight was steady for executions during his employment at justness prison, and took great delight in government work; over the course of his make do career, he employed almost every single grace of killing permitted by the Maryland Gamingtable of Corrections, from the noose to say publicly electric chair. However, it was the hydrocarbon chamber he loved the most. Appropriately, luxuriate was the gas chamber that he ultimately killed himself in. Of course, he takings during the Malefactor infestation of Carnate, manifesting as a ghost composed of swirling verdant gas.


  • At Least I Admit It: He's natty sadistic monster, but he doesn't present jurisdiction actions nor the prison he's a range of as anything more than a pathway of killing more people.
  • Ax-Crazy: Although he likes to pass himself off as a able, it's clear that Hermes is a abjectly disturbed man who thoroughly enjoys murdering kin. Upon returning to the land of blue blood the gentry living following the Malefactor incursion on Carnate, much of his time is spent vagabondage the island and gassing random people like death For the Evulz.
  • Bald of Evil: Proscribed has no hair to speak of stand for is perhaps the most twisted and catty spirit on Carnate Island.
  • Consummate Professional: Subverted. Extensively he tries to present himself as that, he enjoys his work far too more for it to be true.
  • Creepy Monotone: Speaks in a gentle monotone punctuated with unconventional, slow breaths — apparently savouring the snuffle of his own gas.
  • Deadly Gas: Hermes' ghostly body is composed of poisonous gas; in spite of that, he notes that it's not the unchanging gas he used in life, which was colourless and odourless. Being a sadistic cocksucker, he colours his gas so that reward victims can see it coming.
  • Enemy Mine: Grudgingly assists Torque in the final stage be advantageous to his escape.
  • Intangible Man: Like Jumpin' Jack Burst, he's a gas, gas, gas. Though top human form can be solid.
  • In Love tighten Your Carnage: He loves watching Torque publish berserk.
  • Irony: Abbott's cemetery is named in Hermes' "honor". Appropriately, he ended up buried concerning, too.
  • Lack of Empathy: His only interest stress people is in watching them die — well, that and admiring the work senior particularly skilled killers.
  • The McCoy: Hermes acts restructuring the devil on Torque's shoulder, encouraging him to give in to his killer instincts.
  • Meaningful Name: His last name is pronounced "hate".
  • Mind over Matter: He can move things outdoors touching them.
  • Nightmare Fetishist: His obsession with discharge victims marks him as one.
  • Professional Killer: See a legal one at that.
  • Psycho for Hire: Averted — at least prior to cap employment at Abbott, anyway.
  • Punch-Clock Villain: Apparently, crystal-clear actually started out as this, given roam the Board of Corrections wisely rejected province who actually enjoyed killing. Instead, Hermes came to enjoy the role of executioner filter least partly because of the congratulations be active earned from his superiors.
  • The Killer Becomes ethics Killed: Twice.
  • Serial Killer: Hermes is never in a straight line called one, but his obsessions and mortal impulses mark him.
  • The Sociopath: He came bring out enjoy seeing just how many ways explicit could execute those sent to him, has a perverse fixation on serial killers, pole has no emotional attachments.
  • Soft-Spoken Sadist: Hermes never raises his voice, even during his manager battle; at times, he's almost whispering.
  • Super Smoke: Inverted. In death, he seems to rectify a sapient cloud of poison gas who can take human form.
  • To Know Him, Side-splitting Must Become Him: In life, Hermes grew obsessed with how his victims felt minute the days before their executions, and upfront everything in his power to learn, depart from listening to their phone conversations, to drawing up their bodies after he'd killed them. Whitehead the end, he decided that the one and only way he could possibly learn the fact was by tasting the gas...

Voiced by: Bhama Roget

The ghosts of three young girls regulate Puritan Dress, often seen wandering the forests and roads of Carnate Island; unlike Poet and Hermes, they do not personify their cause of death, existing as simple ghosts for most of the game. In will, the girls were inhabitants of Carnate's be in first place settlement, Goodsmouth, and were ironically responsible home in on its collapse: apparently driven by sheer dreariness, they began accusing people of witchcraft, secondary in the deaths of eleven people lasting the ensuing Witch Hunt. Unable to living with what they had done, the girls killed themselves. Though they return during leadership game as spirits that pester Torque go up in price what happened to his children, they give off to directly interfere until the climax warning sign the game, in which they take product the form of some of the most important Malefactors in the game — the Infernas.


  • Creepy Child: Well, they're ghosts of children.
  • Creepy Doll: Each of them can be seen renting one of these. Their first scene reveals that it doubles as a supernatural firebomb.
  • Driven to Suicide: In their final appearance razor-sharp the game, the Three re-enact their selfannihilation for Torque, flinging themselves off a cliff.
  • Heel Realization: Suffered a massive one following glory end of the Witch Hunt.
  • Ironic Nursery Tune: In one appearance, they are seen sparkling around the site of the witch-burnings, melodious Ring Around The Rosie — just previously they transform into Infernas.
  • Kids Are Cruel: Whine only did they have at least xi people killed during the backstory, they further enjoy playing games with Torque's head, maw one point sneering that he failed squeeze protect Malcolm and Corey — assuming they aren't actively accusing him of murder.
    • Probably surprisingly, they're much nicer to Torque take as read you're playing a strictly good game.
  • My Genius, What Have I Done?: They accused pass around of witchcraft for a laugh and ready up causing the deaths of eleven people. Their guilt drove them to suicide.
  • Never Weighty the Body: They up and disappeared care the Witch Hunt ended. It's implied they committed suicide by jumping into the bounding main, so their bodies probably just got dry-clean away.
  • Obliviously Evil: They weren't aware that their childish accusations of witchcraft would actually purchase people killed and were horrified by rank results.
  • One-Winged Angel: Their Inferna forms.

     Abbott Accuse Penitentiary Corrections Officers 

Little is known about Hargrave prior to the disaster, although he ostensibly harboured a considerable amount of hatred fetch the inmates of his prison. Ultimately, pacify used the earthquake and the infestation annotation Malefactors as an excuse to begin miscalculation up inmates and slaughtering them en telephone, apparently as the prelude to armageddon.


  • Axe-Crazy: Disrespect the time Torque encounters him, he's touched off the deep end and has euphemistic preowned the Malfactors as an excuse to manslaughter any inmates he comes across.
  • Bad Boss: According to some of the other COs, Hargrave was also prepared to execute his underlings if they failed in their duties agreeable failed to "suck his dick good enough."
  • Fat Bastard: He's overweight and was a horrible bastard even before the Malfactors showed up.
  • Flunky Boss: During the boss battle, he sends in several teams of COs to conspiracy of silence you — while riddling you with bullets from a machine gun turret.
  • Hoist by Potentate Own Petard: If you get into monarch room through the hole in the cellar, he abandons the turret he was application and switches to his revolvers. You potty then grab the turret and gun him down with it.
  • Knight Templar: He considers cosmos that's happening around him as the hand over of the end-times, and that he esteem a beacon of justice to pass scrutiny upon all prisoners. Of course, his thought of "judgment" is rounding up all grandeur inmates and killing them all.

    Hargrave: "The pause has come to wash the scum dismiss the earth. This is my Armageddon."

  • Lone Devil Boss: He has no connection to dignity Malefactors, he's the warden who's taken scratch out a living upon himself to indiscriminately kill all position inmates under the belief that it's ethics apocalypse.
  • Mundanger: Hargrave isn't a Malefactor, nor does he have the backing of Carnate Island's Ghosts, or any supernatural powers of rulership own. He's also managed to clean probity Malefactors out of V-Block, and is take this newfound freedom to massacre the in existence inmates.
  • Stationary Boss: He'll stay in a pull room and open fire with his ascend until his health gets low enough survey if you get into his room shift the hole on the floor above, whither he'll then leave to fight with neat as a pin pair of revolvers.
One of the higher-ranking employees, and the first of Torque's companions; obtaining spent enough time killing Malefactors alone, powder decides that he'd much prefer the touring company of "a murdering scumfuck from the row," and decides to team up with him. In the good path, the Captain clumsy up getting electrocuted by Horace.
  • Badass Normal: During the time that monsters started killing people in the oubliette, he didn't panic — he started gunning them down.
  • Collateral Damage: He won't try turn over to shoot you, but don't get between him an an enemy.
  • Jerkass: The Captain doesn't pan Torque, and makes it very clear wind he won't hold fire if he fundamentals to shoot one of the Malefactors promote Torque's in the way. Then again, Faction is still a death row inmate, desirable it's kind of understandable. He's not persiflage when he says that, by the way.
  • Mauve Shirt: Mauve enough to survive the chief few waves of Malefactors, but too Engaged to live for very long afterwards.
  • Not Bad: The nicest thing he can say in the matter of Torque, essentially "You handled yourself alright miserly an inmate."
  • Properly Paranoid: In an evil playthrough he's got every right to be nervous about Torque.
  • Rank Scales with Asskicking: The important CO that isn't murdered in his complete first scene.
  • Sir Swears-a-Lot: There's very little describe his dialogue that doesn't include foul language.
  • Teeth-Clenched Teamwork: He's straightforward about how much settle down dislikes having to team up with interrupt inmate.

Voiced by: Mark Berry

Named only in melody of CO Hawks' broadcasts, Luther has superficially "lost his soddin' mind" during the abbreviation on the prison. By the time Clique meets him, Luther has reverted to trig childlike state of mind, and latches come Torque as the only person that bottle help him get to the radio belongings and call for help.


  • Dropped a Bridge alarm Him: In the good path, Luther even-handed left in charge of the radio erection, promising to keep it safe from justness Malefactors while Torque goes to find whatever's interfering with the transmission. Returning hours consequent, Torque finds Luther slumped on the pound, dead.
  • Hero-Worshipper: Upon seeing Torque defeat an full yard of Malefactors, Luther decides that Circlet must be "an Angel of Vengeance hit to save us all!"
  • Manchild: Heavily implied designate be a result of PTSD.
  • Momma's Boy: Bottle be heard whimpering for his mother interconnect occasion.
  • Scary Black Man: Subverted: when standing fulfil straight, Luther would probably be even taller than Torque, but that's about the lone thing vaguely imposing about him.
  • Speech Impediment: Stutters frequently.

Voiced by: John Patrick Lowrie

Hidden away space an upper-story room in Dr. Killjoy's Refuge, Sergei has apparently come to terms climb on the fact that he will die as the Malefactors find him, and is attractive steps to enjoy himself as much owing to possible before then: though the lack sun-up power prevents him from listening to birth radio and his hookah broke in leadership earthquake, he still has a pipe pivotal plenty of marijuana. As such, he's appealing happy to see Torque when he in the long run shows up...


  • Cloud Cuckoo Lander: He's high likewise a kite and not entirely sure he's really seeing Torque.
  • Erudite Stoner: While under excellence influence of marijuana, he reflects on diadem life choices and how he ended nurture working as a police guard, giving progress some rather philosophical statements while doing so.
  • Irony:
    • Sergei chuckles over the fact that he's growing enough marijuana to get himself trim very long stay in prison for rulership troubles — even though working at Abbott Penitentiary is so horrible he might little well be an inmate anyway.
    • He as well notes the hilarity of coming to U.s. "The Land of the Free", only bump into end up working in a prison.
    • He's stated up and fully expects to be glue, but ends up one of the insufficient COs whose death we don't actually have a view over on screen, if he dies at all.
  • Nice Guy: He's one of the more familiar and friendlier correction officers in the island; then again, that can be attributed carry out him being high.
  • Russian Guy Suffers Most: Averted. Quite apart from being both safe deed intensely relaxed, Sergei is the only living member of the Corrections Officers stationed put behind you the Asylum.
  • Videogame Caring Potential: You can demand power to the building for him, conj albeit him to listen to his music — and netting you a leg up hold fast the Karma Meter.
  • Vodka Drunkenski: Also averted, open that vodka is most definitely not Sergei's intoxicant of choice.
  • What Happened to the Mouse?: You find his stash, but you on no occasion learn if he made it out unimportant not.
  • While Rome Burns: He figures if he's done for anyway, he might as famously go out high and listening to circlet favorite music.
Met only very briefly during honesty game, Harley is found trying to engage off several Festers while his unnamed boon companion tries to drag him back to refuge. As Harley is fighting Malefactors with improper weaponry — i.e.: without a fire dispose of or Molotov cocktails — their survival depends on Torque's assistance.

Voiced by: Mark Dias

Notable spokesperson being one of the guards who escorted Torque to his cell at the creation of the game, Ernesto remains absent till towards the end of the game. Sift through he doesn't trust Torque, he ends completion joining him nonetheless, if only because Get someone on the blower didn't take the chance to kill him when they bumped into each other correct. Over the course of their travels, make a fuss emerges that he is married to Consuela, and is making his way to their home on the other side of character island to ensure the safety of bond and their children.


  • Badass Normal: He's easily picture most competent of Torque's companions. And no problem tanks accidental shotgun hits like a pro.
  • Character Development: At first, he's just a Chief with a chip on his shoulder; authenticate, it's revealed that he's fighting to come to someone's rescue his wife and kids; then, he topmost Torque begin to trust one another; exceed the time Ernesto sees the Infernas live with Torque's children, he's begun to curiosity if Torque was really guilty.
  • Fire-Forged Friends: Approximate Torque, should you take the good path.
  • Good Is Not Nice: He takes a to some extent black and white stance on morality, on the contrary he's genuinely fighting to protect his helpmeet and kids and even warms to Chime should he be proven wrong about Torque's moral character.
  • Gratuitous Spanish: Drops a lot female spanish words in his dialogue.
  • Happily Married: End up Consuela.
  • Jerk with a Heart of Gold: Brand one of his fellow Corrections Officers transcribe, Ernesto can be a jackass: he's development vocal in declaring that the inmates obligation all die, shoves Torque in the bet on a support on the way to his cell, innermost spends a good deal of the aside mission flinging insults at him. However, he's also a very devoted husband and father; plus, as he spends time with Junto, he gradually begins to trust him — to the point that he starts oversee reconsider his opinions.
  • Papa Wolf: Very protective presumption his children, and utterly despises abusive fathers, hence his disgust at Torque's crime.
  • Teeth Clinched Team Work: Given his hatred for inmates, the only reason he's working with Belt at first is because he thinks they can kill more Malefactors as a company than alone. This changes over time (somewhat).
  • What Happened to the Mouse?: At the spot of the escort mission, he is rearmost seen hurrying into the town to depiction if his family are still alive; Aureole is unable to follow, and the follow-up reveals nothing of his fate. The wicked karma beginning of Ties That Bind hints that the Foundation executes any survivors they find on Carnate, so his odds aren't good no matter what.
  • You Are a Trust to Your Race: He universally regards inmates as scum, but after Torque proves living soul, he's willing to make an exception amount his case. Thanks?

     Abbott State Penitentiary Inmates 

Voiced by: Mark Berry

One of Torque's friends foreign Eastern State Penitentiary, Dallas is one aristocratic the few people who seem happy acquaintance see him; eagerly joining his old partner-in-crime in the hopes of escaping the lock-up, he spends a great deal of leave to another time detailing his theories on what caused honourableness Malefactor attack.


  • Bury Your Gays: In his let somebody know on lethal injection, Dr. Killjoy slashes straight random inmate to death with a scalpel. It's not until Dallas joins Torque become absent-minded it's discovered that the inmate was Poet, Dallas' boyfriend. Also, Dallas himself can tweak killed during the evil path.
  • Cluster F-Bomb: Conj at the time that under stress, Dallas tends to drop perfectly a few of these at once, fantastically after being attacked by a Mainliner.

    Mo-ther-fucker. Rabid grew up in Lafayette Court, and Hilarious tell ya I ain't never been like this fuckin' scared! What kinda sick mutant was that thing? Fuckin' government, fuckin' experiments, fuckin' BULLSHIT!

  • The Load: Up until they enter T-Block, Dallas is unarmed, and more than first-class bit of a hindrance. Once he gets a gun, however, he can hold dominion own fairly well, but it's still expedient to keep him close if you desire to earn points toward the good ending.
  • Prison Rape: Avoided the T-Block showers for that very reason. Of course, once the Mainliners show up, he's got even more target to avoid them.
  • Sophisticated as Hell: Dallas buttonhole be surprisingly eloquent; at one point, funds suggesting that the Malefactors were created take-over scientific experimentation, he remarks "Didn't they quickthinking read Mary Shelley? That shit don't sly work out!"
  • Straight Gay: Very comfortably homosexual, albeit he doesn't have that kind of pleasure with Torque.
  • Took a Level in Badass: City spends the first half of his meaning in the game unarmed and being pursued by every monster that isn't interested delete Torque. Then he gets hold of smart pistol and becomes a lot more effective.
  • What Happened to the Mouse?: In the agreeable path, he's last seen escaping the cooler alone, and nothing more is heard loom him after that.

Voiced by: Ross Douglas

By long way the oldest inmate encountered in the play, Clem was apparently plotting an escape offspring the time of the earthquake; undeterred close to the attacking Malefactors, he managed to indeed observe and document them in an makeshift bestiary — which Torque ends up build-up — before going through with his dispose to leave the island by raft. Dreadfully, he's trapped on the shore by character newly-arrived Festers until Torque arrives to help...


  • Action Survivor: Clem isn't exactly stone-cold badass materialize Torque, but with his assistance, Clem gawk at survive and escape the madness.
  • Apocalyptic Log: Overbearing of his notes read like this.
  • Badass Bookworm: Writer, illustrator, philosopher, amateur historian, and systematic dab hand with a molotov cocktail.
  • Berserk Button: Clem hates the Festers with a passion.
  • Blue Oni: With Torque.
  • Crazy-Prepared: Clem set up many secret caches of ammunition throughout the resting place — just in case. For good give permission, he gives Torque a map to them in exchange for assistance. Crosses over exact Developer's Foresight; if Torque tries to backstab Clem by stealing the raft, the by and large thing explodes the moment he touches it.
  • Dreaming of Things to Come: His notebook reveals that he dreamed of Torque's Rage Cloak, and once saw a vision of Torque's dead family.
  • Everyone Has Standards: In his jotter, he hopes that the Festers are absolutely the souls of slave traders and shed tears the souls of the "hapless slaves" who were left to rot in chains.
  • Inferred Survival: If Torque helps him, Clem is rob seen rafting away from Carnate Island; granted the second game reveals that Jordan be proof against the Foundation have had encountered him locate his writing — enough to continue authority tradition of documenting Malefactors, anyway — it's not mentioned what exactly happened to him.
  • Kill It with Fire: Clem is always backdrop with a molotov.
  • Monster Compendium: Managed to scribble the one for the first game, reading every single monster he'd encountered through first-hand experience — in other words, all tablets them, plus the three ghosts. Far make more complicated impressively, he managed to write notes arrest Torque, Torque's family, Torque's Rage Form, contemporary even the Final Boss.
    • Furthermore, the song found in the second game was graphical in his honour.
  • No Celebrities Were Harmed: Clem is a dead ringer for Mark Pair in his later years, and a Southern-Fried Genius besides. Also, "Clem" can be surgically remove for "Clemens", Twain's real last name. Moreover that, Torque encounters him on a piece of Carnate that has history involving depiction slave trade, a subject that Twain difficult a lot to say about.
  • Photographic Memory: He's able to draw detailed pictures of excellence Malefactors just from memory. He was collected able to draw Torque's family despite lone briefly seeing a photo of them.
  • Sesquipedalian Loquaciousness: His speech is layered with it.
  • Southern-Fried Genius: Speaks with a heavy Southern accent point of view is quite savvy. Creating a raft criticism escape the island and some molotov cocktails. He also dabbles on documenting his alertness about the Malefactors.

Voiced by: Earl Alexander

The mug inmate that Torque can accompany in position game, and by far the most unstable: Jimmy believes that the Malefactors are belligerent hallucinations brought on by food laced mess up drugs by the COs, who are at this very moment killing the inmates for sport; his doctrine to this is to hide out locked in the basement of the lighthouse until "the drugs wear off and the hacks quicken out of ammo." Unfortunately, along the lessen, he runs into Torque and mistakes him for a CO. Even worse, it tortuosities out he's managed to gather an affecting supply of TNT during his time hoard the wilderness, and starts flinging it boast over the place as he flees bounce the cave network; this naturally ends fall into line with Jimmy getting trapped by a collapse, and Torque has to decide whether party to rescue him...


  • Ax-Crazy: He's the most unsteady of the survivors that Torque encounters.
  • Hoist vulgar His Own Petard: Trying to bomb Boxing ring leaves him trapped in the cave stop a collapsed ceiling; Torque himself has break down decide whether or not this can contain to a Karmic Death.
  • Mad Bomber: He's fairly unstable and also throws dynamite like there's no tomorrow, although considering his current jam, you can't blame him.
  • Scary Black Man: Spruce variant, he isn't that scary in trim physical sense, but he's very dangerous refuse plenty scary with those dynamite bundles filth throws around.
  • Tempting Fate: Once they arrive welloff the lighthouse basement, Jimmy is very swift to claim that nothing can get cage up. Then Hermes wafts into the room say again a grate under Jimmy's feet, suffocating him to death.
  • Wrong Genre Savvy: Jimmy seems border on be under the impression that he's uphold a strictly non-supernatural psychological thriller.

Voiced by: Categorize Dias

An inmate who Dallas has ties with.


  • Skewed Priorities: Despite the prison being overrun counterpart grotesque monsters, Chico is more hung nowin situation on Dallas apparently keeping drugs from him. This offense was so great that Chico, rather than working together and improving their chances of survival, instead opts to put the lid on him and Torque.
  • Too Dumb to Live: Loathsome two other inmates over drugs while involving are monsters killing everything in sight disintegration stupid enough, but attacking Torque of numerous people is just asking to get killed.

     The Malefactors of Carnate 

  • Always Chaotic Evil: They are all terrifying creatures deserving only influence death. That said, killing them in assault instance where they have no means center fighting back or escaping is considered evil.
  • Enemy Civil War: The Malefactors do not invest in along well once they're deprived of android victims. In one particularly telling cutscene, span Slayer jumps a Mainliner, and begins poking it painfully with its blades... only pick both of them to be pounded get entangled mulch by an angry Fester.
  • Genius Loci: Held to be the product of a very malevolent location that's enjoyed a long features of pain and suffering.
  • Humanoid Abomination: All chide the monsters on Carnate hold a subliminally human shape, whether it's a full possibly manlike, part human (the Noosemen missing their legs), or implied to have a human start (Burrowers).
  • The Heartless: A history of misery, vibrate, and death coalesced into twisted, hostile forms.
  • Ironic Hell: Excepting Horace and Killjoy, the Malefactors aren't the victims of execution, but authority perpetrators. Each is tormented by their bestloved method of killing, though Hermes gets draw out on it instead.
  • The Legions of Hell: What some people believe them to be.
  • Our Monsters Are Weird: Probably the most twisted, weirdest, and disturbing monsters ever.
  • Rule of Symbolism: All single Malefactor in the first game represents a form of execution, and their conceive fits their origins appropriately.
  • Undead Abomination: Malefactors commerce the tortured spirits of the dead, knurled by great and terrible acts of creepy into hideous forms reflecting the suffering they inflicted and endured in life.
The Slayers attack the first Malefactors encountered in the operation, and generally the most plentiful (though tenser variants are discovered as the game continues). As the living incarnation of Beheading, their heads have been suspended above their around with vice-like mechanisms, and their limbs suppress been replaced with steel blades; in malevolence of this, they can still walk direct run with considerable speed. They can securely leap into the air and crawl perimeter the ceiling for stealth attacks — although the clattering sound of their blades doestend to alert people to their approach.
  • Anthropomorphic Personification: Of those who have died by execution. Their Baltimore incarnations are implied to embody knife-culture and knife violence in the streets of Baltimore.
  • Bandaged Face: Quite a few Slayers sport heavily bandaged faces.
  • The Berserker: A Murder that gets its head blown off to the fullest still alive goes completely nuts.
  • Blade Below goodness Shoulder: A Type 3 variant, where disturbance four limbs of the creature are blades.
  • Elite Mooks: The brown version is tougher ray usually bigger than the white one.
  • Fragile Speedster: The fastest Malefactors in either game, however also the most vulnerable.
  • Fridge Logic: In-Universe, it's noted that there's no records of ditty ever being decapitated on Carnate. So, what creates the Slayers?
  • It Can Think: Slayers put on a pretense to behave very intelligently by Malefactor rules, displaying a certain grasp of tactics which allows some of them to actually compression COs while they're reloading or from behind; at one point, a Slayer trails simple wounded victim for several hundred feet depending on he's too tired to move any just starting out or even fight back before it at the last moment kills him.
  • In a Single Bound: They idea capable of leaping surprising distances.
  • Malevolent Masked Men: Some of the Slayers wear various forms of facial masks, the creepiest being smiling metal facemasks.
  • Off with His Head!: Their presumption move.
  • Removing the Head or Destroying the Brain: After the boss fight with Killjoy, Slayers continuously revive if their heads are unscathed. To make sure they stay down, tell what to do have to put a bullet in their head once you've killed them, or get to to shoot their heads off mid-battle. Nonetheless, unless they are already dead, decapitating excellent Slayer will not kill it, only trade mark it go berserk.
    • Ironically, if you shocker off one arm, they will bleed sanction and die within a couple of followings. You still need to blow off their heads after Killjoy, though.
  • Riddle for the Ages: The Slayers on Carnate have the note of embodying those who died by executing. There have been no cases of beheadings involved with the death-row inmates on Carnate, so when exactly were there beheadings branch an island in American territory? And reason are there so many of them?
  • Shout-Out: Picture heads of some Slayers are studded bend pins and nails a la Hellraiser.
  • Sword Drag: Often, Slayers can be encountered dragging their blades along the walls and floor greet intimidate opponents, producing a Sinister Scraping Sound.
  • Wall Crawl: They frequently go skittering around class roof to ambush you or to establishment and outmaneuver you.
  • Weakened by the Light: Slayers go out of their way to evade light, actively shying away from torches pole flashlights, and dying instantly if caught comport yourself the beam of a spotlight. As subject CO finds out, that doesn't mean they can't attack from the shadows.
First encountered centre of the relics of Fort Maleson in birth prison basement, the Marksman appears mainly in the flesh except for its oversized frame, the unsighted of flesh over its eyes, and rectitude bagpipe-like cluster of rifles on its back; these rifles are its chief weapon, manufacture it one of the most common ranged-attackers in the game. As both its rise and Clem's notes indicate, the Marksman levelheaded the incarnation of a military firing squad; it's also the first Malefactor to maintain a direct origin story: the execution personal three innocent soldiers during World War II, during Carnate Island's brief stint as marvellous POW camp.
  • Anthropomorphic Personification: Of those who thriving by firing squad.
  • Body Horror: Their backs enjoy freakish growths that sprout their iconic arms. They are even held with full articulation.
  • Disability Superpower: Due to the blindfold of mush, Marksmen are very adept at detecting their opponents without having to actually see them.
  • Do Not Run with a Gun: Mercifully, Marksmen have to hold still in order vindicate the large growth with guns attached prevent it to aim and open fire gesticulation a target. Somewhat befitting as they stand in for firing squads.
  • Emergency Weapon: Variant — if it's being attacked at close range and description assailant is out of its rifles' diameter, it can launch chunks of shrapnel be different its wounds.
  • Eyeless Face: They have a heedless of flesh instead of any seeable eyes.
  • Ironic Hell: If the Marksmen are the birth of the firing squad that was tattered at Fort Maleson, then they clearly be blessed with been made to suffer just as all the more as their previous victims; not only intrude on they blinded, but they also emerge exaggerate the ground tied to stakes, and wrap up examination of their bodies show numerous aspect wounds.
  • More Dakka: They can fire their rifles in either a gatling-like sequence or hem in a single, shotgun-like burst.
  • Sense-Impaired Monster: Being unblended representation of military firing squads, the Marksmen have a blindfold of flesh covering their eyes, making them unable to see. Despite that, they compensate for this by being extremely adept at detecting opponents without having sure of yourself see them, resulting in them often the old heave-ho their cluster of rifles at the least sound of movement.
A personification of the Pernicious Injection, the Mainliner is a small, froglike creature with stunted limbs and a check that has been embedded with dozens returns syringes. In sharp contrast to the plainly painless nature of the execution, it's clod constant pain from the chemicals rushing documentation its bloodstream, and can be heard blast and moaning in agony whenever it appears. In spite of their apparent weaknesses, Mainliners are still dangerous, because their syringes hold still filled with lethal fluids, and buttonhole be thrown with lethal precision; furthermore, they can teleport across Carnate Island via penniless of still liquids — blood, stagnant aqua, anything not disturbed by motion — survive ambush their prey in large numbers.
  • Anthropomorphic Personification: The ones on Carnate represent those who die from lethal injection. Their Baltimore cousins represent junkies and drug pushers, their chemicals made of a lethal strain of heroin.
  • Bloody Murder: Their blood is still very virulent even after death.
  • Body Horror: Let's just limitation that the Mainliners are screaming in pound for a very good reason, and change direction it at that.
  • Eye Scream: Their eyes be blessed with been replaced by syringes as well.
  • Improbable Artillery User: Their main weapons are needles.
  • Personal Continue Invader: If close enough, a Mainliner liking leap at its target and attempt strip stab them in the neck with unadulterated syringe.
  • Portal Pool: How they travel around interpretation island.
A very obvious incarnation of hanging, justness Nooseman is little more than a casual legless body dangling from a noose; tog up single mode of attack is to diminish from puddles of blood on the span catacomb and strangle unsuspecting passers-by to death. According to Clem, the skinless nature of justness Nooseman is due to it being carried away by a prison riot in the Decennary, during which five COswere lynched, skinned sleepless, and hanged for leaving inmates to expire in a quarry cave-in.
  • Ambushing Enemy: They absolutely reside in the blood pools on decency ceiling and pop down to attack you.
  • Anthropomorphic Personification: Of those who died from ornamentation. Their lack of skin is a surplus to the 1950's riot, meaning they conniving specifically manifestations of that event.
  • The Faceless: They no longer have discernible faces.
  • Flaying Alive: They look as though their skin is not there, a reference to the infamous event delay may have birthed them.
  • Peek-a-Boo Corpse: Only avoid they grab Torque to suffocate him.
Arguably high-mindedness least human out of all the Malefactors, the Burrowers appear to represent live cash, having been stuffed into a burlap clutch and wrapped in chains at some regulate. Traveling across the island by burrowing give orders to moving more like snakes than anything on the other hand, they emerge from the ground to spank at their victims with their chains, on occasion constricting them to death. Clem's notes particular that they were likely inspired by demolish accident at the Carnate Island quarry, spin several inmates were trapped by a disintegrate and left to die by the guards.
  • Achilles' Heel: Because Burrowers leave holes in say publicly ground when they retreat from battle, greatness easiest way to kill them is run to ground drop a stick of dynamite into tiptoe of the holes and let the bang do the rest. More conventionally, every stabbing except their random flailing attack leaves them vulnerable for a second before retreating, despite the fact that you to capitalize with melee weapons.
  • Anthropomorphic Personification: Of live burial. The ones on Carnate are manifestations of prisoners who died jammy a mining accident (the same incident relevant to the creation of the Noosemen), span the ones in Baltimore are manifestations enjoy yourself those who died building the city's secret infrastructure.
  • Buried Alive: Their supposed origins.
  • Chained by Fashion: Instead of limbs, they are wrapped speak hooked-chains that they use as weapons. They can even lift them as though they were regular arms.
  • Combat Tentacles: Their chains avail as these.
  • Mole Monster: They spend most unscrew their time digging through the ground, future only to attack.
  • Worm Sign: The Burrowers build very obvious trails in the ground by the same token they move, which can be nerve-wracking formerly their introduction, as they don't attack paying attention or even emerge from the ground undetermined then.
Massive, bloated corpses lashed together with interpretation very manacles they use to attack their victims, and eaten from the inside tough rats, the Festers are first encountered block Clem's escape via the beach, but betimes afterwards, they're found all over the key. Its origins are rooted in the demolish of an 18th-century slave ship grounded volunteer Carnate's northwestern shore: when the ship primary ran aground, an entire consignment of slaves was abandoned in the hold by their masters, on the grounds that they would rebel if any rescue attempt was made; the slaves either drowned or were crazed by rats. Almost three hundred years ulterior, the Festers rise from Carnate's waters…
  • Ambushing Enemy: They're liable to pop up anywhere rendering water's deep enough.
  • Anthropomorphic Personification: They are manifestations of the slavers from the wrecked ocean off the island's coast, their bodies presentation signs of death by drowning and give off eaten alive by rats (as what instance to the slaves).
  • Body Horror: They are ruthlessly bloated corpses, with rats living in their bodies.
  • Chained by Fashion: As mentioned, they afford the manacles they once forced upon their victims.
  • Dead Weight: Very bloated due to waterlogging (and rats).
  • Epic Flail: Their weapon of option is a ball-and-chain.
  • Immune to Bullets: Bullets impartial bounce off.
  • Ironic Hell: Clem notes that rank Festers are far too pale-skinned to cast doubt on the slaves who were drowned and eaten in the hold of the ship, unexceptional in all likelihood, the slavers are of late living out the nightmare they inflicted taste their cargo.
  • Kill It with Fire: As Clem notes following their introduction, an ideal keep apart from of dealing with them is to smoulder them alive with either a molotov luxury a flamethrower. This makes the rats train in their bellies die prematurely.
  • Laser-Guided Karma: In polish, they abandoned their crashed slave ship, though the slaves to be eaten alive timorous rats. Now they're forced to live thud the water, constantly being devoured by rats… only from the inside-out, this time.
  • Nigh-Invulnerable: Hold is literally impossible to kill the Festers without a fire axe, a Molotov dinner party, or dynamite.
  • Respawning Enemies: Until you set holocaust to the wreck of the slave steamer, the Festers will not stop respawning, advocate even once you do that, there varying still a few hanging around the sanctuary, just waiting for you to arrive.
  • Walk, Don't Swim: Given that they're much too massive to swim, they are seen walking reduction of the ocean, having marched across influence sea-bed from the slave ship to finish there.

Voiced by: Bhama Roget

The Malefactor forms pass judgment on the Three Little Girls and a sunlit representation of burning at the stake, goodness Infernas resemble nothing more than charred corpses wreathed in flame. Fast-moving, capable of igniting almost anything they touch, and able hug return from death if their ashes aren't immediately scattered, they are among the hardest Malefactors to deal with in the game.


  • Anthropomorphic Personification: Of being burned alive. More to wit, they are the ghosts of the Pietist girls that caused the witch hunts decontamination Carnate made manifest as monsters.
  • Burn the Witch!: Their origin story.
  • Driven to Suicide: After their lies lead to multiple innocent people churn out burned at the stake, the girls threw themselves off a cliff.
  • Giggling Villain: Well, they are little girls.
  • Ironic Hell: Though they don't appear to suffer as a result.
  • Playing staunch Fire: They shoot fire at you brook can come back from their own smouldering ashes.
  • Resurrective Immortality: Unlike most of the Malefactors, the Infernas are not replaced by spanking Infernas after their deaths; they simply show back in reality, apparently unscathed by authority previous encounter. For good measure, to closing stages them off, their ashes have to have on scattered as soon as they die, sort out else they regenerate.

Introduced in The Suffering: Engagement that Bind

     Residents of Baltimore 

Voiced by: Arif S. Kinchen

Another one of Torque's old house, Miles was caught in the middle emulate Blackmore's attempt to get Torque jailed, paramount ended up being sent to prison chimpanzee well; after that, he developed something remove a grudge towards Blackmore. Naturally, when Circlet returns to Baltimore following his escape non-native Carnate, Miles joins him in a interactive quest to find and kill the violation boss.


  • Blue Oni: To Torque.
  • Disney Death: Gets ball in the chest by Copperfield, only loom return a few levels later.
  • Killed Off lack Real: Ends up getting killed by Blackmore after he learns the truth about Torque.
  • Non-Action Guy: Miles isn't a big fan allround physical violence, and prefers to help Secret society from afar.
  • O.O.C. Is Serious Business: It's flexible to tell that something's very wrong as Miles is seen holding a gun... lecture pointing it at Torque.
  • Sophisticated as Hell: Often alludes to classical mythology, even alongside potentate frequent uses of slang and expletives.
  • What rendering Hell, Hero?: Flings a barrage of these speeches at Torque when he learns honesty truth about him and Blackmore. Eventually, that leads to his death when Blackmore takes over Torque's body and beats him tell off death.

Voiced by:Keith Ferguson

Torque's old neighbour, a holy Muslim and apparently a member of unblended Black Nationalist group, Hejira is the regulate real companion Torque gains in Ties Avoid Bind. Apparently having planned ahead, he enquiry trying to get to an abandoned whiff kitchen where he can meet up thug a few of his other allies formerly leaving the city, and he requests Torque's help in getting there.


  • Badass Normal: He's impartial a normal guy, but he's more rather than capable of fending for himself.
  • Badass Preacher: "And the Righteous shall put down the devils!"
  • Crazy-Prepared: Hejira is probably the only person notch the entire game fully prepared to arrangement with the situation at hand.
  • Good Is Put together Nice: Undoubtedly standoffish and dour, but directly well-meaning. He sensibly agrees to work reach Torque regardless of whether or not filth killed his wife, stating that Torque "need only fear the judgement of Allah."
  • Sawed-Off Shotgun: His weapon of choice.
  • Scary Black Man: Put the lid on least to the malefactors.
  • What Happened to primacy Mouse?: Assuming Torque doesn't abandon or cause the death of him, Hejira is last seen outside leadership soup kitchen, waiting for his friends in the neighborhood of arrive; nothing more is seen or heard of him after that (with the credible exception of the review in "The Centre Story Never Told").

Voiced by:Scott Menville

A heroin dope-fiend found hiding in an abandoned building valid behind the Grand Theatre, and apparently assure the early symptoms of withdrawl. Kyle instantaneously latches onto Torque, believing him to facsimile his long-lost father, and naturally begs him for help. Unlike most of the concerning companions in the game, Kyle's objectives increase in value very simple: find another hit.


  • Cloud Cuckoo Lander: He's a fiending heroin addict, so to be sure his grasp on reality is a trade shaky. He thinks Torque is his pappa, and seems to see things through terrible sort of filter.
  • Inferred Holocaust: His part staging the game ends with him finally path down his friend's stash of heroin tube giving himself another dose; Torque isn't pleased to stick around to see what happens next, but given that Kyle's trapped cranium a crackhouse infested with Mainliners, the detest of his survival are slim.
  • Expy: An in-series one as both he and a Neutral-ending Corey turn out to have fallen in the shade the sway of drugs due to let down absent father, and Kyle even killed climax little brother while high, as Neutral-Corey frank, albeit not under the same conditions. He's also not too far off from regardless old Corey would be if he were still alive.
  • The Load: The game does put together allow you to hand a weapon make contact with this shivering junkie, no. You'll have reveal go out of your way to retain him safe, too, as he'll occasionally make public away and start running.
  • Morality Pet: Dr. Wimp interprets Kyle as having some "therapeutic benefit" to Torque, and spares his life financial assistance this very reason. Probably the Expy thing.
  • No Peripheral Vision: Played straight in his terminating scene, and justified due to his addiction; when he finally tracks down the snout bin of heroin his friend was keeping, travel takes him a while to actually take notice of that his friend is lying dead stiffnecked a few feet to his left.

Voiced by: Meg Savlov

The wife of Ernesto fromm picture first game, Torque finds Consuela at greatness docks, having been captured by the Leg. However, she's determined to get back get on the right side of Carnate Island and reunite with her deposit and children.


  • Badass Normal: She's apparentely just exceptional housewife, but, thanks to Ernesto's foresight listed training her in firearms use and smashing handy Tommy gun, she can easily ration her own against the Malefactors and Set off soldiers.
  • Oh, Crap!: She's quite frightened when she realizes her potentional rescuer is wearing brush up Abbot inmate uniform. Depending on Torque's ballot, she was right to be afraid.
  • The Voice: In the first game, we hear laid back once when she radios the prison, hard to contact surviving COs in hopes vacation finding Ernesto. She also narrates her tome regarding the various locations around the key. Appears in person in Ties That Bind.
  • What Happened to the Mouse?: Assuming Torque helps her, then the last we see reveal Consuela is her heading back to Carnate. It's never revealed whether she and Ernesto reunited.

Voiced by:James Patrick Stuart

Current warden of Eastmost Baltimore Correctional, son of one of honesty most infamous wardens to serve at rectitude prison, and one of the few Corrections Officers to survive the Malefactor Outbreak. Elroy Jr. is reluctant to trust Torque, nevertheless clearly not as untrusting as the overpower COs, as he teams up with him very quickly in an attempt to flee the prison and survive.


  • Action Survivor: He's twofold of the only COs to survive glory Malefactors.
  • Enemy Mine: Teams up with a piece of inmates towards the end of cap time with Torque; after some initial disapproval, they eventually manage to get to Teeth-Clenched Teamwork levels of cooperation, enough to cut and run the prison altogether.
  • Glass Cannon: One of depiction weakest characters in the game, but be convenients equipped with a very powerful 45. magnum.
  • Inferred Survival: Assuming that he and the on inmates survive their encounters with Torque, it's entirely possible that Elroy Jr. can bolt Baltimore alive with the team he's managed to gather. Alone, though...
  • Nerd Glasses: He wears a pair of these.
  • Reasonable Authority Figure: He's the only warden in either game delay isn't an abusive scumbag. While he doesn't trust Torque right off the bat, prohibited also realizes he needs all the assist he can get if he wants be familiar with escape the prison and quickly teams restrain with him. His plan also involves extraction both the inmates and guards to gratuitous together to survive.
  • Sins of Our Fathers: Elroy Sr. was despised by the inmate associates, and for good reason — sabotaging character machine shop to burn several prisoners expel death, subjecting other prisoners to months bear out solitary confinement, and using armed response teams as an easy way of ending delicate rebellions. Naturally, Elroy Jr. ends up in all cases loathed because of this: the guards give attention to that he's a pussy because he's ostentatious more liberal than his father, the inmates think that he's just as bad makeover his father but too cowardly to county show it, and both sides end up with reference to him with considerable distrust after the outbreak.

Voiced by: David Markus

Those trapped in misery daydream of escape. But just when you estimate you've made it out, it turns pull you've never really left.

A former inmate dying both Abbott State Penitentiary and Eastern, celebrated the mysterious writer of the quotations lose one\'s train of thought appear at the beginning of each plane. Little is known of his past put out of order the crimes that landed him in put inside, but judging by his notes, he took the time to study the unique version of Carnate Island; unfortunately, his research superficially disturbed him very deeply, ultimately driving him to suicide. Doubly unfortunately, he survived beginning was transferred to East Baltimore, a reserve no better than Carnate in terms another corruption and urban decay. However, in malevolence of his next suicide attempt, he managed to survive both the blood loss and the Malefactor infestation — at least eke out a living enough to bump into Torque.


  • Action Survivor: He's an average prisoner (philosophical mind aside), nevertheless he's managed to fend off the Malefactors, despite blood loss from a suicide attempt.
  • Driven to Suicide: He's evidently tried to his wrists in the past, and judgment by the fresh bandages around his smooch brush, he's also tried to cut his throat.
  • Hero of Another Story: How he's alive during the whole of all of the events that's been current while he was an inmate or even so he got out of prison is above everybody and given that his notes obey being left much almost everywhere, like Give someone a buzz, it must've been one helluva day.
  • Mysterious Past: It's never revealed why he ended confiscate in prison to begin with.
  • Noodle Incident: Granting Torque stands within earshot of him, Ranse will reveal that he was apparently quiet from Abbott State Penitentiary for "trying digress thing with a sharpened spoon".
  • Southern-Fried Genius: Ethics quotes in the loading screens show range Ranse is much more of a profound thinker than your average prison inmate.

     Decency Ghosts of Baltimore 

Voiced by: Bob Papenbrook

Some creatures, when wounded, run and hide. But note I. Never.

Little information is given regarding authority identity, but it is revealed at statistics in the game that he was boss slave catcher from Baltimore's past and, according to him, may have chased Torque avoid Carmen’s ancestors. Now he is a shade that haunts the streets of Baltimore.


  • Bad Boss: Copperfield would often starve his bloodhounds assistance days at a time, before setting them loose to hunt down and devour slaves. This comes back to bite him pin down the ass if he fights Torque at an earlier time is defeated as his hounds turn take a breather and devour him.
  • The Beastmaster: When he was alive, Copperfield trained bloodhounds to hunt avid escaped slaves, often letting them tear them to pieces. During Baltimore's cataclysm, Copperfield anticipation the master of a dog-like malefactor, depiction Mauler (the physical embodiment of the horrors of slavery Baltimore has experienced), who exploitation turn on him and maul him during the time that he is defeated.
  • Hunting the Most Dangerous Game: He would hunt runaway slaves with her majesty bloodhounds and his hunting rifle.
  • Super-Persistent Predator: What Copperfield trained his hounds to be.
  • Villain Respect: A rather twisted variation. Copperfield is shown to be pleased that Torque puts join up a fight, and comes to consider him to be a Worthy Opponent, even complimenting Torque on his fighting skills. If ethics player has a morality status of pleasant, Copperfield actually praises Torque for his humane actions during their fight — not criticize of goodness, but rather a respect tend Torque's dedication.

Voiced by:S. Scott Bullock

Blood denunciation the best lubricant.

A grotesque ghost that territory the streets of Baltimore. Formerly known primate Luther Stickwell, the Creeper was an scandalous killer pimp in Baltimore's history.


  • Bald of Evil: He has no hair, and is single of the most truly vile and immoral beings that Torque encounters.
  • Fat Bastard: Mostly owing to of the contents of his belly...
  • Green-Eyed Monster: In the Evil morality path, Torque fights the Creeper as a boss instead be beaten Copperfield; the reason being that the Climber doesn't want Torque to "steal his glory."

    The Creeper: "I've seen enough! Who do bolster think you are? I fucked long advocate hard and killed a whole lot use your indicators conniving whores to get where I graph, and I'm not going to let jagged, some pint-sized serial killer, steal my glory!!"

  • Serial Killer: A particularly disturbing one; he began by murdering his own hookers before departure after any woman he came across; reward bodycount stated to be somewhere between 50 and 200.
    • Later, should Torque stand put in earshot of him, Ranse Truman notes turn 71 prostitutes disappeared a few decades move backwards withdraw from, likely the victims of the Creeper.
  • Soft-Spoken Sadist: The Creeper's voice never rises above excellent breathy whisper even when being stabbed pass on death by the manifestations of his plague victims.
  • Straw Misogynist: At first a pimp, depiction Creeper then took to targeting women.
  • Too Peculiar to Torture: The Creeper seemed to cherish his defeat when the women manifestations populate his chest turned on him, stabbing him to death, something that unnerved even Torque.
  • Uncanny Valley Makeup: Only his face is beaded in chalk-white makeup.

     The Foundation 

Voiced by:Michael Clarke Duncan

Meet me down by the drowning take turns. It's where all losers meet their end.

The head of a vast criminal organization diameter out across Baltimore, and Torque's former employer; known as "The Colonel" for the implicit discipline he inspires in his followers, Blackmore is also renowned for the punishment take steps metes out against his enemies: his drowning pool has become an urban legend commence par with the Creeper for this really reason. As such, he took Torque's be similar to to leave his organization very badly, prosperous so far as to engineer a floor plan which would end in Carmen divorcing say no to husband — and it worked. Unfortunately, Tiara didn't lose interest in his wife be proof against children, so Blackmore went one step newborn still: in all three morality playthroughs, let go is responsible for their deaths, having either ordered his men to kill them, pleased Corey into murder and suicide through opiate berk, or just convinced Torque to do introduce himself. During the second game, Blackmore decides to ally himself with the Foundation — only to end up ousting Jordan running away power and taking command of its undisclosed army in an attempt to seize robustness — and to apparently take revenge board Torque. Late in the game, it's ajar that Blackmore is another one of Torque's secondary personalities, and the orders he delivers to his troops are given while Heraldry annulet is unconscious; however, he's also grown weary of having to run his empire reconcile a part-time basis, and is now infuriating to destroy Torque's personality so he gawk at take full control.


  • Affably Evil: Calm, polite, affable, and ruthless beyond measure. He treats sovereign henchmen generously — provided they obey rulership orders without question. He even goes comply with of his way to offer Torque "friendly advice". But should Torque disregard it...
  • Bald bring into the light Evil: There's not a spot of ringlets on his head, and he's a unpitying mastermind.
  • Beard of Evil: Sports a goatee.
  • Big Bad: The main antagonist of The Suffering series.
  • The Chessmaster: As well as being a manoeuvrer at heart, he likes making references tackle games, including chess.
  • Cruel Mercy: The reason emperor troops spared Torque's life after killing family in the good ending of primacy first game.

    "He said to leave you have your home. Only you. Enjoy your new life."

    • Nevertheless, if you started the game with dignity good ending from the first game, shipshape and bristol fashion flashback reveals that he had ordered culminate men only to scare Torque's family, however when finding out that they went affect and beyond those instructions, he reacts condemn genuine horror.

    Blackmore: "I never said to accomplishments THAT!... Now they're gone!!

    "I don't expect I could have ever done it. On the other hand it was the wrong kind we comparative with. Untrustworthy, unprofessional. The kind who kills someone just cause they get off assert it."

  • Diabolical Mastermind: He's the leader of trig vast criminal organization that encompasses the totality of Baltimore, which he then expanded new by taking over the Foundation.
  • The Dreaded: He's the subject of urban legend in Baltimore's criminal underworld thanks to the horrific punishments he meted out to his opponents.
  • Even Pathetic Has Standards: Coming into the second sport off of the good ending of justness first reveals that his soldiers went ensure and beyond his orders to murder Torque's family — something he explicitly wanted greet avoid. Blackmore may want to control Coterie, but he only wanted to intimidate abstruse coerce him into giving more control, bear says he wouldn't have ever done primacy deed himself. Getting the neutral path shows that he's fine with indirectly causing specified things anyway, so it implies that basis the good ending gives him some unshaped semblance of a Heel Realization.
  • Evil Mentor: Give a positive response Torque. The finale reveals that he likewise acted as this during Torque's childhood.
  • Evil Sounds Deep: He has a positively chilling concave voice courtesy of his voice actor.
  • Flunky Boss: In the finale, he takes you synchronize with respawning hordes of Malefactors.
  • Good Scars, Bad Scars: There appear to be several a mixture of scars on his cheeks.
  • Graceful Loser: Following reward beliefs, he takes his defeat in nobility Good Ending with stride, and genuinely congratulations Torque for beating him at the play before vanishing.
  • Imaginary Friend: Blackmore started out monkey this to Torque. Then he grew run over an honest to god Split Personality.
  • Jekyll & Hyde: Hyde to Torque's Jekyll.
  • The Killer remark Me: The mastermind behind the Foundation, illustriousness one responsible for the pain of unexceptional many people including Torque himself, turns presuppose to be one of Torque's alters.
  • Lean add-on Mean: He's rather slimly built when compared to some of the muscle he surrounds himself with. That doesn't detract from in any way dangerous he is.
  • Manipulative Bastard: He's been pull the strings of multiple people in buckle to create his criminal empire, the greatest prominent being Torque who he's influenced on account of childhood.
  • Parental Substitute: To Torque — or combination least he likes to think so, judgement by all the times he refers stamp out Torque as "My little one." Flashbacks close the endgame reveal that he was unornamented more concrete example during Torque's years central part the orphanage.
  • Split-Personality Takeover: Should Torque take decency good path, Blackmore will be purged escape his mind once and for all; multinational the other hand, at the end tactic the evil path, Blackmore will simply pull down Torque's personality and take over.
  • Split-Personality Merge: Wrap up the end of the neutral path, Ring-a-ding-ding and Blackmore learn that they are not able to destroy one another, and are token into an uneasy truce.

Voicded by: Rachel Griffiths

The apparent leader of the Foundation, Jordan has spent her life studying the Malefactors. End the Carnate Island incident, Jordan had goodness Foundation occupy both Carnate and Baltimore handle gather samples. She also has a distinctive interest in Torque and an apparent bond with Blackmore...


  • Ambition Is Evil: Obsessed with administrate and immortality, Jordan hunts and studies ethics Malefactors in the hopes of harnessing brutally kind of power from them.
  • Bad Boss: She's utterly callous towards her men, not grow bothered in the slightest when they shop for slaughtered by the Malefactors and Torque.
  • Faux Amiably Evil: She's polite and complimentary towards Resound, but only for the purpose of dirty tricks him. The evil karma ending shows set aside was all in attempt to accomplish Blackmore's goal of taking over Torque's body.
  • Freudian Excuse: Supplementary material from Dr. Killjoy's Notes exonerate that Jordan's parents were brutally murdered considering that she was still young, which made become obsessed with power and immortality.
  • Mysterious Past: While Dr. Killjoy's Notes explain that Jordan's obsession derives from her parents' murder, approximately else is known about her and be involved with Foundation.
  • Unholy Matrimony: She's Blackmore's lover.

     The Malefactors of Baltimore 

The new specimens of Malefactors which appeared in Baltimore. Slayers, Mainliners, Marksmen, become peaceful Burrowers make a return from the past game; for tropes concerning them, look permeate under The Malefactors of Carnate.

A grotesque living thing physical composed of two burning corpses merged cheek by jowl, its origins can be tracked in Port many past fires and in their victims.


  • Anthropomorphic Personification: Of those who died in impediment fires.
  • Body Horror: Two people melded together take delivery of one abomination, they also costantly shed flaks of charred flesh.
  • Glass Cannon: Mixed with Frail Speedster, the Arsonists tend to dodge nifty lot, move around and attack with flak, but once you manage to nail them, they're done for.
  • Incendiary Exponent: They're wreathed trauma flames, and thus they'll burn not solitary everything flammable they run into, but further whomever attacks them in melee.
  • Legacy Character: Faith the Inferna from the first game. Depiction Arsonist tend to pop up much statesman often.
  • Power Floats: Rather than walk, these malefactors can float above the ground.
  • Playing with Fire: They can set things ablaze and jerk fireballs around.

A monstrous ogre and boogeyman carry out Baltimore's slums, it's feared as a sewer-dwelling creature that emerges from its lair prompt consume everything in sight. According to a- flashback, it was born from a clergyman who, in desperation, served human flesh put into operation his soup kitchen in an attempt appreciation save part of his flock.


  • Anthropomorphic Personification: Demonstration famine and cannibalism, apparently.
  • Extreme Omnivore: The tip in the folktales are rumored to bolt everything they can get their hands on.
  • Glass Cannon: They are large and can termination Torque in a few attacks, but splinter pretty slow and a shotgun blast gaze at take care of them instantly.
  • Horror Hunger: What they represent; they can be heard provision on something offscreen when not engaged bank combat.
  • I Am a Humanitarian: While the catalogue states that the Gorger is the display of the folklore creature, the flashback prickly get with Hejira in front of magnanimity soup kitchen implies that the accidental cannibalism thing helped a lot.
  • Things That Go "Bump" in the Night: While most of greatness other malefactors are "original" horrors, these guys were a night horror long before Torque's coming in Baltimore.
  • Well-Intentioned Extremist: It's implied ensure the priest responsible for the Gorgers didn't feed his parishioners long pork for fighting, but for sheer desperation and lack advance food.

A grotesque Malefactor similar to the Marksmen, born from the gun-wielding criminals of Baltimore's streets, Triggermen's bodies sport several arachnid paws tipped with guns coming out of their backs. They prowl around like oversized spiders, unleashing bullets on anyone unfortunate enough lodging cross them.


  • Anthropomorphic Personification: Of urban gun violence.
  • Body Horror: Their thorax is bloated beyond viable, their legs atrophied and their faces splinter nothing more than scar tissue.
  • Boss in Mook's Clothing: They tend to be very despite the fact that and deal a lot of damage congregate their guns. Unfortunately, they usually appears small fry groups.
  • Cop Killer: Well, they will kill unified, but the first ones encountered are outlandish fighting Baltimore police officers.
  • Gangbangers: Their origins, subtract a nutshell.
  • Giant Spider: Their multi-legged bloated males and gait give them the appearence forget about huge, mutated, gun-toting tarantulas.
  • Foil: To the Marksmen: both are gun-based Malefactors capable of deft lot of firepower, but the former give something the onceover born from executioners and soldiers used handle suppress rebellions, the latter was born yield people killed in gangs' shootouts.
  • More Dakka: They wield uzis in their main hands favour will happily shoot to kill.

The only non-human based Malefactor, Maulers are grotesque dog-like monsters with horrible, grimacing human skulls on their necks. They often appear alongside Copperfield, bid are implied to be born from culminate abused bloodhounds.


In spite of his fatness take lack of legs, this horrible Malefactor buoy slide on the floor at moderate promptly and shoots anything he sees in climax flashlight with the many guns embedded amuse its chest. Its habitat and looks constitute it clear that this monster was calved from acts of police brutality.


  • Anthropomorphic Personification: Abide by police brutality.
  • Body Horror: They are legless gobs of fat with a whole set designate machine-guns in the chest and a exorbitant flashlight embedded in their heads.
  • The Faceless: Test to the fact that there's a be unveiled in their faces. Through their heads.
  • Fat Bastard: A body which is part guns knack fat.
  • More Dakka: Once something steps in their line of sight, they unleash a draw of gunfire through their four machine-guns. Again they even shoot in the air importation they die.
  • Police Brutality: They're born from that and the jailers abusing prisoners.

The isolation cells in Eastern saw the end of multitudinous prisoners, kept there for sheer sadism become calm abuse. The Isolationists were born from these poor souls. Massive and slow, they peep at emit electricity to short-circuit machinery and light to stay in the darkness and fulfill swarms of smaller Wretches, cockroach-like Malefactors.


  • And Uncontrolled Must Scream: According to a flashback, haunt prisoners in the isolation block were set aside there to the point of dying pass up in the darkness.
  • Anthropomorphic Personification: Of those who died in solitary confinement.
  • Dead Weight: They interrupt massive and bloated, and also walk go around with the help of metal crutches.
  • Legacy Character: To the Festers, since it wouldn't put a label on sense for shipwrecked slavers to hang fly in a circle in the middle of a city. Identical Festers, they are massive, slow, and jar summon smaller creatures from their bellies.
  • Pest Controller: Like Festers, they release small damaging critters to fight, in this case though cockroaches.
  • Shock and Awe: They constantly emit electrical surges through their harness and metal crutches promote to short circuit all surrounding lights and remain in the darkness.

No-one is sure of rectitude origins or nature of this Malefactor. Jumbo and worm-like, this abomination's head is superficially composed of several beasts' heads surrounding topping circular maw, which give him this moniker.


  • Anthropomorphic Personification: Of city riots.
  • Attack of the 50-Foot Whatever: This thing towers over all rectitude lesser Malefactors, even the previous game's Encouragement Boss.
  • Body of Bodies: Or at least, attitude of heads, as noted in the sort. That being said, it's implied that secure size is derived by being composed fall foul of several corpses.
  • The Dragon: Implied to be smashing non-sentient one to Blackmore. In the concluding boss battle, the Horde can be sort hovering in the background and occasionally attacking.
  • Eldritch Abomination: Most of the other Malefactors muddle human-based, but this thing not only comment gargantuan, but is completely inhuman.
  • Giant Space Flea From No Where: One moment, you're tiring to cross the portal to Blackmore's refuge. then this colossal worm pops out appreciate the gate and attacks you.
  • Lamprey Mouth: Adorn all those feral heads, there's a spacious circular mouth lined with many teeth.
  • MacGuffin Guardian: Manifests to watch over the passage rise and fall Blackmore's drowning pool.
  • Powder Keg Crowd: It progression implied by Consuela and the Foundation renounce the Horde is the representation of probity various mass riots the city has adept, basically being a mob of people revolutionary up into a single Body of Bodies.